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[Florida] Seeking return of cryptocurrency balance paid to Genesis Mining for mining services. Inconsistent payments and would like a refund according to their contract. Do we have any recourse? r/GenesisMining

Hello, Thank you for your time. I am seeking legal advice or direction to get funds returned from a cryptocurrency mining operation, Genesis Mining http://genesis-mining.com . There are 30-40 people, minimum, between Reddit and Twitter who have purchased contracts for their cryptocurrency mining and have received infrequent/inconsistent payments (though they were promised daily). We would just like a refund according to the provision in their contract, minus the payouts and processing fee. This gets very confusing as many of us are international and this seems to be a Chinese company that leases space in Iceland headed by a UK citizen. I am unsure of the proper jurisdiction for something like this, but hope you can help give some guidance as to whether we have any actionable recourse.
This is their response when asking for a refund: "we are sorry to tell you that we do not accept refunds as stated in the clause 4 of your signed agreement. We do not issue refunds also because we have invested your payment in mining infrastructure. Investing in cloud mining is not without risk and we expect our customers to be aware of that and do their own research before purchase." But Clause 4 explicitly states that either party can cancel the agreement.
Thank you.
Their Contract: Mining Capacity Share Agreement
I (the "Customer") agree with the following terms and conditions for the provision of mining services (the "Agreement") made as of 20.07.2017
between:
Genesis Mining Iceland ehf., Borgartuni 27, 105 Reykjavik, Iceland, acting as agent for Genesis Mining LTD, Chinachem Century Tower, 31/F,178 Gloucester Road, Wanchai, Hong Kong, ("Service Provider"); and
me, the Customer.
Pursuant to the terms of this Agreement, the Service Provider will make available to the Customer shares in the mining capacity of the Service Provider.
t.
  1. Services The Service Provider agrees to provide to the Customer with the output of its mining capacity (the "Services") subject to the following terms:
Available Technology: SHA-256 Hashing Term: The contract has no fixed and predetermined end date.
Mining Power: 15 TH/s
Payout frequency: daily
Mining Output ("Coins"): as agreed between Service Provider and Costumer, and, where applicable converted from time to time, e.g., Bitcoin or other electronic currencies
The Customer will be solely liable for the maintenance of the relevant technical equipment (software/hardware) that is required to receive the above service. The Customer will receive Coins mined in accordance with the above Mining Power and of applicable Fees as per 2.b. The Customer also acknowledges that the above Services will be rendered on a best effort basis (bestes Bemühen). The availability of the Mining Power and, accordingly, the output of Coins may vary up to a maximum of 5%. Otherwise, the Service Provider ensures that it maintains all facilities and the relevant supplies in good working order, in order to avoid any of the above volatility with the diligence that it applies in its own dealings (diligencia quam in suis).
  1. Remuneration As a consideration for the Services the Customer agrees to pay to the Service Provider an amount of (the "Fee"): a. 0.130035 USD per GH/s upfront b. USD 0.00028 per GH/s and day, deducted on a daily basis* from the generated Coins
  2. Limitation of Liability Without detriment to the Service Providers obligation to render the Services on a best effort basis, only, any liability of the Service Provider hereunder and or in connection with this Agreement shall be limited to willful misconduct (Vorsatz) and gross negligence (grobe Fahrlässigkeit). Further, the Service Provider shall not be liable for any damages incurred by the Customer as a result of force majeur which shall include any disruption or breakdown of a Coin market.
  3. Term This Agreement is entered into for the term indicated above. The Service Provider may terminate this Agreement with immediate effect if the Coins generated in the preceding 60 days do not suffice to pay the Fee under 2.b above. Otherwise, this Agreement may only be terminated by either party for good cause (aus wichtigem Grund). In the event of a termination for good cause by the Customer, and, for the avoidance of doubt in any such event, the Customer shall be entitled to a repayment of item 2.a above in the proportion of the time lapsed since the beginning of the Term divided by the Term. In case the Service Provider voluntarily agrees to refund the Customer, a processing fee of USD 10 will be deducted.
  4. Communication All communication between the Service Provider and the Customer shall be made in writing which includes e-mail and other electronic messaging services (Textform).
  5. Data Protection The Customer agrees to the processing of its personal data provided in the context of this Agreement for the purpose described herein and also agrees, until revocation at any time to the storage of its data beyond the above Term. Should the Service Provider be required to obtain any further data in the context of providing its services hereunder, the Customer will without undue delay provide the relevant data so required by the Service Provider
  6. Representations and Warranties The Customer represents and warrants to the Service Provider that he is familiar with mining, crypto currencies and Bitcoin in particular and that he understands the nature and uses of mining crypto currencies and Bitcoin.
The Customer further represents and warrants that he will be the beneficial owner of the Coins.
  1. Credit Card Services through Credit Card Service Provider The following provisions under this section 8 only apply to the extent the Services are paid by credit card:
The customer acknowledges and agrees that if, for any reason, Genesis Mining is not able to continue supplying the purchased services during the period of the customer’s plan, Genesis Mining’s maximum liability, if any, will be for what the customer paid, at the time of the payment for the services, minus all the dividends and/or bitcoins and/or payments that Genesis Mining provided to the customer up till the date that the service stopped.
The Service Provider uses third party services and such third party’s affiliates services which enable the Customer to place monetary deposits and perform transfer of payments within the website of the Service Provider by making use of the Customers existing credit card (as and if available and applicable) (the “Credit Card Services” and the “Credit Card Service Provider”). The Credit Card Services do not include any additional service, and such Credit Card Services do not Customers account.
The Service Provider may share and transfer (including cross border transfer) personal information with the Credit Card Service Provider for the purpose of rendering the Credit Card Services which will be made to Service Providers website via the use of the Customers credit card. The personal information will be shared with the Credit Card Service Provider after the Customer elects to execute such monetary payments by using the Credit Card Services of the Credit Card Service Provider. For the purpose of this section 8 personal information shall include information that identifies or may identify the Customer including the information submitted by the Customer through the registration form when you subscribe to the website such as the Customers E-mail address, country and city and/or information provided through social websites or any other identifying information provided by the Customer while using the Services of the Service Providers website.
In addition, the Service Provider may transfer any non-personal information provided by the Customer through the Customers use of the Services on the Service Providers website to the Credit Card Service Provider in order to allow the Credit Card Service Provider to perform preliminary examinations of non-personal information for the purpose of determining if the Customer is qualified to use the Credit Card Services of such Credit Card Service Provider (including the history of the Customers transactions on the website which will be provided without any identifying information and solely for the purpose examinations of the Credit Card Service Provider).
By accepting these terms, the Customer represents that any and all information the Customer provides to the Service Provider is true and accurate. Any false or fraudulent information and/or use of the Services and/or Credit Card Services rendered to the Customer, is prohibited. The Customer is not obligated by law to provide the Service Provider and/or the Credit Card Service Provider with any personal information. The Customer hereby acknowledges and agrees that he is providing the Service Provider and/or the Credit Card Service Provider with personal information at his/her own free will, for the purposes of rendering the Services and/or Credit Card Services.
By using the Credit Card Services the Customer hereby agrees and accepts that he will not be allowed and shall be prohibited from withdrawing any amounts that the Customer has deposited and/or is entitled to as a result of the Services rendered by the Service Provider for a period of 30 days. In case the payment by the Customer results in a charge-back or other material issues occur, the Service Provider is entitled to keep all existing, current and future Mining Output.
  1. Governing Law, Language and Miscellaneous This Agreement is governed by German law. To the extent permitted by applicable law the parties agree that the competent courts of Munich shall have non-exclusive jurisdiction to hear and determine any suit, action or proceeding, and to settle any disputes, which may arise out of or in connection with this Agreement This Agreement is made in the English language and this English language version of this Agreement shall be binding on the parties hereto and shall prevail over any translation of this Agreement provided that in the case of any German translation of a word or phrase in the text of this Agreement, such German translation of such word or phrase shall prevail
*if, on any day, Coins generated on one day do not suffice to pay item 2 of the Fee above, the Service Provider may use Coins generated on any day thereafter for such payment.
submitted by flarpflarpflarpflarp to legaladvice [link] [comments]

Strategic Partnerships of Elastos & Dapps currently being built on the Elastos Mainnet

Strategic Partnerships and Collaborations
How is NEO related to Elastos? - First of all, a common misconception is that Elastos is built on NEO platform. This is completely false. Elastos has its own blockchain and is NOT a NEP5 token. Elastos already has its main network that went live back in December 2017 at https://blockchain.elastos.org/. Da Hongfei of NEO and Jihan Wu of Bitmain are both early investors and advisors to Elastos. Jihan Wu has committed to redirecting hashing power from Bitcoin mining to Elastos. G3 is a co-operation between NEO, Elastos and Bitmain who share a vision of a decentralized economy and smart web. Key features of the smart web include the virtual machine, runtime environments and trust zone, provided by Elastos and Bitmain, consensus provided by NEO and KYC provided by Ontology. G3 is meant to cooperate with Chinese government regulations and considering two of the leading figures of Chinese blockchain are involved (Jihan Wu and Da Hongfei), the likelihood that these projects will greatly succeed when the Chinese adopt crypto-friendly regulations is very, very high.
Foxconn group: World's largest electronics manufacturer - Elastos received a $31 million sponsorship from Foxconn group for R&D: Foxconn Technology Group, is a multinational electronics contract manufacturing company headquartered in Tucheng, New Taipei, Taiwan. Foxconn is the world's largest contract electronics manufacturer. Sponsored Elastos of over 200 million RMB for its Research and Development.
SAIC Motor (China’s largest auto manufacturer) - A Chinese Leading automaker has signed development collaboration agreement of smart driving with Elastos (SAIC Motor is Tesla's state-owned automobile manufacturing partner in China). The Beijing-based car manufacturer aims to bring in cutting-edge technologies for its models through the partnership which covers vehicular central consoles, electric car control units, high-performance computers and mobile phones. Check out a recent research conducted jointly by SAIC Motor and Elastos team to implement Elastos applications in the in-vehicle central control system
Zapya(p2p file transferring, with 500million users): Zapya is a peer-to-peer file sharing app across different platforms such as Android and IOS phone, WP, PC etc. Zapya ranked #1 among the similar category Apps. This app enables users in countries even with low internet penetration and poor internet architecture to transfer and share files without using the internet, by creating a Wi-Fi hotspot to which other devices can connect. Zapya agrees to build on top of Elastos with a decentralized app called ViewChain.
Alibaba's Security Department: China's largest electronic commerce company, and the Central Research Institute of Huawei, the globally largest ICCT enterprise, have communicated and cooperated with the Elastos team for many times.
Aviation Industry Corporation of China(AVIC): (AVIC) a Chinese state owned aerospace/defense company and also ranked 159th place in the Fortune 500 company. AVIC is extremely interested in creating DApps in the Elastos network.
Tencent: Tencent is a Chinese multinational investment holding conglomerate whose subsidiaries specialize in various Internet related services and products, entertainment, AI and technology both in China and globally. Sunny Feng Han, co founder of Elastos and a visiting scholar at Columbia University, has deep connections with Tencent. Author of Blockchain: Quantum Wealth that was recommended by Tencent, and has regularly met with Tencent trustees and angel investors to discuss cooperation with Elastos.
Elastos and Far Eastern Air Transport(FAT) - A Taiwan airline company with 61 years of history discuss the future cooperations: Huafu Group and FAT will accept ELA as a payment method for its commodities, services and real estate. The Elastos side-chain feature will be specifically applied to their daily operation. It will provide a good opportunity and test implementing Elastos features to the real economy and recommend the resources in the real economy or the airline industry needed in the future to Elastos. Meanwhile, Elastos can provide Huafu Group and FAT with the consulting and technical support of blockchain operation.
Elastos announces Cooperation with two British Firms - Urban Catalyst and UK China Catalyst: Both British firms work together and will be exploring and developing the Elastos Foundation ecosystem in the UK and EU , including the £1bn + real estate development including Film and TV creative industry studios in London. They are also working in other areas of UK and EU, combining blockchain technology, promoting ELA and its token ecosystem in the use of commercial settings including local and international students and a power station led development.
Elastos and FRESCO Reach a Global Strategic Partnership to Promote the Blockchain Digitalization: FRESCO is the world's first blockchain art digital asset network. Through blockchain technology and Elastos' operating system, FRESCO enables liquidation, promotion and provenance of artworks at a global scale.
Tsinghua University and Shanghai Jiao Tong University: Elastos openly chooses talents from China's best universities such as Tsinghua University and Shanghai Jiao Tong University.
Decentralized Apps on Elastos
Viewchain - Decentralized Content Distribution Platform: Viewchain utilizes Blockchain, IPFS and Zapya to exponentially increase content storage, copyright tracking, access to content, and incentives given. Viewchain is aimed to revolutionize the way we share content. Viewchain will give everyone the opportunity and freedom to create their own content and share it with others.
Reactor: Reactor Independent Game Guild(RIGG) is a decentralized game distribution platform for PC and Mobile phone. Through becoming a strategic partner with Elastos, RIGG will be able to use blockchain and smart contracts to let players and game developers get involved in the game distribution process without the help of inter-mediator.
Trust Credit Power(TCP): Trust Credit Power is to build the consensus and trust for participants, and set up a credit system through the Blockchain technology and its application in order to empower people and business. TCP worked with over 300 rental property companies and has over 120,000 properties under management, with more and more people move into the city, rental business is growing very fast. Through the help of the Blockchain technology, TCP could verify the real identity of each party and smart contract could make the business transaction more secure and efficient. Also, TCP and Elastos is developing smart home equipment. Now with 40,000 smart router to begin with, they have P2P network roots down to the earth.
Panda Green Energy Exchange (HK Public Company, United Nation Partner): Panda Green is a world leading ecosystem solution provider located in Hong Kong. Panda Green is one of the largest solar energy producer in China. Panda Green will use Elastos blockchain technology to set up the clean energy trading platform. Consumption of clean energy or using an electrical car will be rewarded. You can use the reward token to pay for your electricity bills, pay for Uber or sharing bicycles.
Origin Agritech Ltd(Nasdaq public company): Origin is a world leading seeds provider company and is the first commercial seed company in China. Origin sells hybrid seeds in more than 10,000 locations down to Chinese small villages and rural agriculture area. It provides bio-technology agriculture seeds product called hybrid seeds. Origin also helps Chinese Ministry of Agriculture to track seed supply. With the help of Blockchain technology, tracking could become much more cost-effective and reliable because of the data on the blockchain is non-changeable. Not just for seeds, blockchain could be used for agriculture fruits too. For example, how to make sure the food is safe or how to test whether it is organic food or not. A blockchain tracking system could fulfill this need. Origin already has 20 years of business experience in China as it understands the needs of consumption. With the help of blockchain technology, manage, monetize and transfer farmland could become more efficient and easier.
Original Post with additional Information
submitted by amos1994 to CryptoCurrency [link] [comments]

Cryptocurrency Mining Operation in violation of their contract? r/GenesisMining

Hello, Thank you for your time. I am seeking legal advice or direction to get funds returned from a cryptocurrency mining operation, Genesis Mining http://genesis-mining.com . There are 30-40 people, minimum, between Reddit and Twitter who have purchased contracts for their cryptocurrency mining and have received infrequent/inconsistent payments (though they were promised daily). We would just like a refund according to the provision in their contract, minus the payouts and processing fee. This gets very confusing as many of us are international and this seems to be a Chinese company that leases space in Iceland headed by a UK citizen. I am unsure of the proper jurisdiction for something like this, but hope you can help give some guidance as to whether we have any actionable recourse. Thank you.
Their Contract: Mining Capacity Share Agreement
I (the "Customer") agree with the following terms and conditions for the provision of mining services (the "Agreement") made as of 20.07.2017
between:
Genesis Mining Iceland ehf., Borgartuni 27, 105 Reykjavik, Iceland, acting as agent for Genesis Mining LTD, Chinachem Century Tower, 31/F,178 Gloucester Road, Wanchai, Hong Kong, ("Service Provider"); and
me, the Customer.
Pursuant to the terms of this Agreement, the Service Provider will make available to the Customer shares in the mining capacity of the Service Provider.
t.
  1. Services The Service Provider agrees to provide to the Customer with the output of its mining capacity (the "Services") subject to the following terms:
Available Technology: SHA-256 Hashing Term: The contract has no fixed and predetermined end date.
Mining Power: 15 TH/s
Payout frequency: daily
Mining Output ("Coins"): as agreed between Service Provider and Costumer, and, where applicable converted from time to time, e.g., Bitcoin or other electronic currencies
The Customer will be solely liable for the maintenance of the relevant technical equipment (software/hardware) that is required to receive the above service. The Customer will receive Coins mined in accordance with the above Mining Power and of applicable Fees as per 2.b. The Customer also acknowledges that the above Services will be rendered on a best effort basis (bestes Bemühen). The availability of the Mining Power and, accordingly, the output of Coins may vary up to a maximum of 5%. Otherwise, the Service Provider ensures that it maintains all facilities and the relevant supplies in good working order, in order to avoid any of the above volatility with the diligence that it applies in its own dealings (diligencia quam in suis).
  1. Remuneration As a consideration for the Services the Customer agrees to pay to the Service Provider an amount of (the "Fee"): a. 0.130035 USD per GH/s upfront b. USD 0.00028 per GH/s and day, deducted on a daily basis* from the generated Coins
  2. Limitation of Liability Without detriment to the Service Providers obligation to render the Services on a best effort basis, only, any liability of the Service Provider hereunder and or in connection with this Agreement shall be limited to willful misconduct (Vorsatz) and gross negligence (grobe Fahrlässigkeit). Further, the Service Provider shall not be liable for any damages incurred by the Customer as a result of force majeur which shall include any disruption or breakdown of a Coin market.
  3. Term This Agreement is entered into for the term indicated above. The Service Provider may terminate this Agreement with immediate effect if the Coins generated in the preceding 60 days do not suffice to pay the Fee under 2.b above. Otherwise, this Agreement may only be terminated by either party for good cause (aus wichtigem Grund). In the event of a termination for good cause by the Customer, and, for the avoidance of doubt in any such event, the Customer shall be entitled to a repayment of item 2.a above in the proportion of the time lapsed since the beginning of the Term divided by the Term. In case the Service Provider voluntarily agrees to refund the Customer, a processing fee of USD 10 will be deducted.
  4. Communication All communication between the Service Provider and the Customer shall be made in writing which includes e-mail and other electronic messaging services (Textform).
  5. Data Protection The Customer agrees to the processing of its personal data provided in the context of this Agreement for the purpose described herein and also agrees, until revocation at any time to the storage of its data beyond the above Term. Should the Service Provider be required to obtain any further data in the context of providing its services hereunder, the Customer will without undue delay provide the relevant data so required by the Service Provider
  6. Representations and Warranties The Customer represents and warrants to the Service Provider that he is familiar with mining, crypto currencies and Bitcoin in particular and that he understands the nature and uses of mining crypto currencies and Bitcoin.
The Customer further represents and warrants that he will be the beneficial owner of the Coins.
  1. Credit Card Services through Credit Card Service Provider The following provisions under this section 8 only apply to the extent the Services are paid by credit card:
The customer acknowledges and agrees that if, for any reason, Genesis Mining is not able to continue supplying the purchased services during the period of the customer’s plan, Genesis Mining’s maximum liability, if any, will be for what the customer paid, at the time of the payment for the services, minus all the dividends and/or bitcoins and/or payments that Genesis Mining provided to the customer up till the date that the service stopped.
The Service Provider uses third party services and such third party’s affiliates services which enable the Customer to place monetary deposits and perform transfer of payments within the website of the Service Provider by making use of the Customers existing credit card (as and if available and applicable) (the “Credit Card Services” and the “Credit Card Service Provider”). The Credit Card Services do not include any additional service, and such Credit Card Services do not Customers account.
The Service Provider may share and transfer (including cross border transfer) personal information with the Credit Card Service Provider for the purpose of rendering the Credit Card Services which will be made to Service Providers website via the use of the Customers credit card. The personal information will be shared with the Credit Card Service Provider after the Customer elects to execute such monetary payments by using the Credit Card Services of the Credit Card Service Provider. For the purpose of this section 8 personal information shall include information that identifies or may identify the Customer including the information submitted by the Customer through the registration form when you subscribe to the website such as the Customers E-mail address, country and city and/or information provided through social websites or any other identifying information provided by the Customer while using the Services of the Service Providers website.
In addition, the Service Provider may transfer any non-personal information provided by the Customer through the Customers use of the Services on the Service Providers website to the Credit Card Service Provider in order to allow the Credit Card Service Provider to perform preliminary examinations of non-personal information for the purpose of determining if the Customer is qualified to use the Credit Card Services of such Credit Card Service Provider (including the history of the Customers transactions on the website which will be provided without any identifying information and solely for the purpose examinations of the Credit Card Service Provider).
By accepting these terms, the Customer represents that any and all information the Customer provides to the Service Provider is true and accurate. Any false or fraudulent information and/or use of the Services and/or Credit Card Services rendered to the Customer, is prohibited. The Customer is not obligated by law to provide the Service Provider and/or the Credit Card Service Provider with any personal information. The Customer hereby acknowledges and agrees that he is providing the Service Provider and/or the Credit Card Service Provider with personal information at his/her own free will, for the purposes of rendering the Services and/or Credit Card Services.
By using the Credit Card Services the Customer hereby agrees and accepts that he will not be allowed and shall be prohibited from withdrawing any amounts that the Customer has deposited and/or is entitled to as a result of the Services rendered by the Service Provider for a period of 30 days. In case the payment by the Customer results in a charge-back or other material issues occur, the Service Provider is entitled to keep all existing, current and future Mining Output.
  1. Governing Law, Language and Miscellaneous This Agreement is governed by German law. To the extent permitted by applicable law the parties agree that the competent courts of Munich shall have non-exclusive jurisdiction to hear and determine any suit, action or proceeding, and to settle any disputes, which may arise out of or in connection with this Agreement This Agreement is made in the English language and this English language version of this Agreement shall be binding on the parties hereto and shall prevail over any translation of this Agreement provided that in the case of any German translation of a word or phrase in the text of this Agreement, such German translation of such word or phrase shall prevail
*if, on any day, Coins generated on one day do not suffice to pay item 2 of the Fee above, the Service Provider may use Coins generated on any day thereafter for such payment.
submitted by flarpflarpflarpflarp to LegalAdviceUK [link] [comments]

[Table] IAMA full time Indie games developer, head of Chucklefish Games. Lead dev on Starbound + previously artist on Terraria. AMA

Verified? (This bot cannot verify AMAs just yet)
Date: 2012-08-19
Link to submission (Has self-text)
Link to my post
Questions Answers
Well, will you actually control and fly spaceships in Starbound? And what is your motivation for making games? Have you started thinking of your next project? Any idea on the genre it would be? What indie project are you following right now? What's the most complex spriting work you've ever done? Right now spaceships are more of a planet link, though you will be able to get inside them and play with the controls. A lot of people are saying they desire actual space travel gameplay, so we're looking at adding it to our post release update schedule. But right now we're focusing on the planet driven gameplay.
We've not really discussed a next project yet but I've wanted to do a multiplayer harvest moon/rune factory style game for a while.
I'm following secrets of grindea a lot at the moment, the game seems really tight. Also under the ocean looks really pretty, but I haven't actually had a chance to play it yet. Finally I'm eagerly awaiting the multiplayer update on tower climb.
The hardest spriting I've done has probably been anything that requires 4 legged animation. It makes my brain hurt. Luckily Starbound has much better artists than me working on it!
Also on the Terraria website you once mentioned that pets may be coming soon. Do you think pets will be added to Starbound? It's going to be possible to capture almost any monster in Starbound and have them fight by your side.
Is there even the slightest hint on when the game will be out? Also i love you. We're aiming for the end of the year. I love you too.
What did you dislike most about Terraria, and how will you go about fixing that in Starbound? The games actually play very differently. I wouldn't say Starbound is a Terraria sequal, so it's difficult to say I'm going to improve on X Y Z.
That said, I think a problem with Sandbox games in general is that they become a little dull once you've experienced all the content. When you're discovering new things, new items or new recipes there's a thrill there that disappears eventually.
My goal with Starbound is to keep that thrill going indefinitely.
What do you look like in real life? I like to think of you as a slimmer, younger version of Malcolm Reynolds , with or without the coat. This is a picture I sent in response to a magazine asking for a photo of me. Link to i.imgur.com
That, and I really enjoyed Terraria, and can't wait for Starbound! They printed it unedited >:D.
You are now RES tagged as "MR. HANDSOME". TIL you can tag people on RES! Thank you!
You look a little high in this picture. Are you? Maybe.
How did you come up with the name of your company, Chucklefish LTD? I was at the aquarium one day and this fish looked as if it were laughing at me.
What's your favorite aspect of making indie games? My favourite aspect is seeing an idea just come to life. Sooner or later it begins to evolve beyond your initial concept and takes on a life of it's own. You just have to try your best to steer it.
Is there any possibility of being able to pre-purchase Starbound and get beta access once it gets to a stage where it is in a properly playable state? We're still talking about this internally. On one hand betas are great for feedback.
On the other I feel as if some people purchase a game in beta on the basis of what they hope the game will become, rather than what it actually is. It would be good to deliver a product and let people know exactly what they're buying before they put down any cash.
That said, I expect Starbound to evolve for a long time post release. So perhaps I should just do it. The debate goes on.
When did you start designing art in the style of Terraria/Starbound? Was it Pre-Terraria or was Terraria the start of the style of drawing? The art style in Terraria was purposefully low-fi and I think it completely fit the concept of the game but it was my first attempt at that style of pixel art. Here's the one that we found most inspiring for Starbound's art style I think: Link to www.gamesetwatch.com (sorry I couldn't find the original link).
Hey Tiy! I know you can't give any details, but how many playable races can we expect? And will there be any racial bonuses that effect gameplay or will it be mostly an aesthetic choice? We're aiming for around 6 for release. Races are largely aesthetics only. Giving them bonuses isn't difficult, but I hate presenting a player that has never played the game before with an early choice that will affect the rest of the game for them.
One thing that is unique per race is the visuals used when they craft basic objects. So an Avian will craft an Avian chest whilst a human crafts a human chest.
I have a few questions. The terrain generator has a ton of settings that we haven't really shown off yet, it's capable of generating mountains, canyons, hills, flats, chasms, etc. It's also capable of building very different tunnel systems. Sometimes these two systems come together to produce really cool, unique and alien terrain.
For Starbound, does the terrain generator generate REALLY WEIRD stuff? Not just regular rolling hills, but stuff like floating islands, sideways trees, floating water blobs, etc.? I'm happy to say it never looks "broken" though, it's intelligent generation.
Aaaand third, did you expect Starbound to get such a big reaction to its development? I didn't expect such a big reaction, we're all just doing our own thing. But I'm very thankful for it and I'm going to make sure the game is awesome.
(Fourth: what's your favorite type of weather? sun, overcast, rain, snow, thunderstorms, etc.) I love the thunderstorms in the game right now, archvince worked on generating lightning in real time, the sky gets much more cloudy, trees sway in the wind and it pours with rain. It's very atmospheric.
What are some of your favourite video games of all times? I'm massively into fighting games. So any of the capcom classics, street fighter 3/4 etc. As a kid I grew up on the (good) sonic the hedgehog games, mario games, snes rpgs and a bunch of classic C64 stuff.
Do you play other games? What are they? (board games, P&P RPG, anything) My mrs gets me to play boardgames now and then, Carcassonne is a great game. I haven't had a chance to try a P&P RPG before..
Is game development going according to plan? As in, have there been any major hiccups? Largely according to plan for a long time now. Honestly all the difficult mind bending parts have been completed, so it's just a case of trucking along.
How will the main space station in Starbound work? The space station is still heavily under development, so a lot is in flux there. That said I'll tell you where it sits right now.
The space station is the games hub, it serves as a meeting point, a place to conduct research, a cooperative building and management activity and more.
In servers with open PVP enabled, it serves as the only place in the universe that's completely safe. There are no hostile monsters and players can't damage each other. But outside of the station the games takes on a bit of a DayZ feel. With players forming groups, building their own homeworlds and making up the rules as they go. Other players could become valuable allies or dreaded space pirates, it's up to the players.
Everything I've said so far is up in the air, but that's it's current purpose.
How many players could be on a server at a given time? If your server could handle anything, what would the max be? It's entirely down to the server specs, there's no real built in max right now. Although the game runs well on low spec machines presently (60fps on a basic macbook air), it's actually completely unoptimised at the moment, so we haven't done any stress testing yet.
How did you get into developing indie games? The first game I worked on was actually a mod for unreal tournament. From there I joined a couple of open source games which really helped me to understand the development process and confirmed for me that this is what I wanted to do with my future.
I think largely getting into indie development now is about having a good idea, having a skill that contributes to the construction of that idea and having the ability to inspire people so they'll join your cause.
Will starbound feature steamworks? like cloud saving, matchmaking, achievements, steam server and so on? or do you guys build your own server infrastructure? I can't talk about that yet, sorry :(
I know Starbound will have random weapons, But there will be also unique weapons? I think the charm of Terraria was that every weapon was different and had its own characteristics. We're drawing a bunch of unique special weapons too :)
Are there different types of ammunition besides "energy" and "normal"? If yes, can you give examples? We've kept ammunition extremely simple so it doesn't turn into inventory management hell. However the way the gun FIRES that ammunition will differ per gun.
How mining will work in Starbound? Can we make machines / robots to mine automatically ? There are no automatic mining machines in game at the moment, though vehicles are on the table, so it's entirely possible we could add a mining vehicle.
I'm a big fan, can we expect space ships? My curiosity got the better of me. There are spaceships in the game, their primary purpose at the moment is to take you from one planet to another and carry any crew you want to take with you.
On that same note, can we expect any major customization from the spaceships? Regardless though that sounds awesome. We're going to try to work in some spaceship customization if we have time. Ideally spaceships will provide a mini base when exploring an alien world and give you a bunch of benefits.
How will the weapons be balanced? Weapons are intrinsically balanced through the generation system.
How will interplanetary travel work in multiplayer games? Capture the flag style games will be part of the arena asteroids, might have to wait until post release though.
How will melee weapons work in Starbound? There are energy weapons in Starbound that take from the players overall energy pool. There are healing items for teammates.
Melee weapons are interesting as there's blocking and counter attacks.
There are no coop arena modes at the moment, but that could change post release.
No hired helpers, but you can capture monsters.
Weapons are procedurally constructed both in terms of their visuals and their stats. They also fire or handle differently, every gun is different.
If you want to form a band of evil space pirates and go around attacking other players homeworlds you can do that.
What advice do you have for someone getting into the game development industry? Make friends, learn a valuable skill, don't be afraid to make an ugly prototype of your idea to show it works. Joining open source projects is a great entry point.
What is your favorite game/mod that you've made? Haha well honestly my favourite game right now is Starbound, I'm having a blast developing it. I also still love a mod I made a long time ago for unreal tournament 2004 called Deathball Tennis.
Will there be a playable demo for Starbound? I'd like to put out a demo at some point.
When are you aiming to release Starbound? We're aiming to release the game by the end of the year, but will take as long as it requires for it to be fully baked.
What platforms are currently planned for the release of Starbound? Just Windows, or are you considering OS X and/or Linux? It already runs natively on OSX and Linux. Hell it runs at 60fps on a macbook air :) So, windows, osx and linux.
How do you plan on showing people, customers, that starbound is more than a terraria 1.5 (or even 2)? how is the game different? I think it'll become pretty clear once we show off more of the gameplay, we've been taking our time with the initial impression because it's such an important one.
Outside of all the different features..
Gameplay in Terraria was more jump and run, classic platformer. Gameplay in Starbound attempts a slower, more strategic approach. We've actually been looking at games like dragon's age and guildwars whilst working on the combat and spelunky with the underground portions.
Some of my work is on fortytwopixels.net. Cool stuff, I like the back to the future art.
Is that still in on release? That's still in for release.
has it been relegated to a post-release feature? Worlds loop like pacman.
Also, will the worlds have a horizontal end like Terraria or will it just loop to the other side like, say Pacman? Alpacas are cool.
Do you think that you will be happy with the game's progress and release it by the end of the year as it's been said? or do you think it will need more time. It's looking good for the end of the year at the moment, but I'll just take as long as it needs to be polished and sexy.
Do you have an actual copy of Terraria? The sound guy who did an AMA a while ago didn't have his own copy. :( I have a copy yeah! I'll see if I can send one to the composer.
Is the game expansive enough that you could settle down on a single planet and get enough resources from that planet that you could play on it as if it were a similar game to Terraria? The engine certainly supports planets of that expanse. But it's actually something we've been experimenting with recently. Starbound supports a bunch of "biomes" at the moment, and the same biome is different on a per planet basis.
So we're thinking that perhaps making a single planet so expansive might be a bad idea. We want players to explore multiple planets and see how a forest can look on various alien worlds. On top of that, the great thing about encouraging the player to keep moving is that planets can become throwaway. That allows us to do things like blow them up completely or have meteor showers that completely destroy the landscape.
The important part is making sure the player isn't disturbed by those elements once they decide to set up a home base.
Will you be adding a modding API to the game for launch, or perhaps post-launch? Even the simple ability for hosting players to add new skins, sprites and objects to the game world would be fantastic. Minecraft still doesn't have chair or table objects for simple decoration purposes. We'll be adding a fully fledged modding API post release, but the way the engine is built makes it incredibly easy to add new objects, monsters, weapons, etc etc. With zero programming knowledge required. I'll see if we can allow access to that for release.
How many cats feature in Starbound? Rho has added a lot of cats.
What's the origin of your alias Tiyuri? It's from a blues song :)
Can you make a workshop like TF2 or Dota2(place where you can show your monster sprites and concepts and if many people upvote this it will be in a game?) The game would work really well with these kind of additions. I'll see what I can do.
How do you react when people call Terraria a copy of Minecraft? (It really isn't in case anyone was wondering). By the way Starbound looks amazing! Well I think minecraft is the key player in something that's become it's own genre. You can draw the same comparisons between any two games that share a genre.
In Starbound, there are ton of features and goals that's gonna be planned for the game. Aren't you worried about that it's gonna be too much work or is that in control? Honestly it's pretty much under control. The large majority of those features are already complete and everything challenging is already done.
So what awesome stuff should we expect to see in Starbound? Besides, well, Starbound? Lots of penguins.
Will there be a kickstarter, buying the beta (the same way as minecraft) or anything like that? This game looks really promesing. I haven't planned a kickstarter, I'm also from the UK so I don't think I'm able to do one?
Have you considered bitcoins as payment method? I don't know enough about bitcoins at the moment.
If we could only try one Indie game, what would you suggest? Oh god, just one? Hmmm.. Spelunky maybe? It has a ton of replay value.
Where there any armor sets in Terraria that were unreleased or not added into the game, but were actually drawn? And could We see them? NDA stuff :( I'm sorry.
B. Will there be stronger or better versions of unique weapon mods (for instance, split bullets could be improved to a double split, 25% extra speed mod to 35%, etc) C. Will there be a way to make pets stronger, or do we need to get a stronger pet? I. Will there be any areas with alternate physics? There should be... Players have a form of digital currency that they can't hide in a chest, it's always with them, attached to the player. There are good gameplay reasons for this decision. Mods will have variants There will be ways to make pets stronger.
D. Can pets die, or be gone forever? Pets can't die forever.
E. Can you capture bosses? G. How do you capture pets? You can't capture bosses.
As a closing note, transmutation abilities or spells. I wanna turn into a dragon, or an elemental. Or maybe a living explosion. Anything that makes me the uber cool god of everything I touch. You know what I'm talking about. I do know what you're talking about ;)
How is the difficulty of the game? One of the reasons I loved Terraria was that hard mode was actually really hard - in an enjoyable way. Can we expect the same? Depending on server settings the game can be very difficult.
Side question, do you get annoyed at the constant comparisons to Terraria? Not annoyed, but I do think people will see it's a very different game once they get to give it a try themselves.
Server settings? are you allowed to explain that in more detail? :D. We plan for a survival mode, that requires food/water at some point, open PVP mode and so on.
Hello Tiyuri! sorry if this has been asked already, but is there a decided price on release? D: i'm probably blind! but I suppose it's better to ask than be ignorant. keep up the good work, loving the looks of Starbound! Probably $9.99-$15.00 depending on what the distributor suggests. Thank you for the support <3.
Do you make only the art for Starbound or do you work on other parts of the game as well? I direct the game as a whole as well as implement content and draw some art. The other artists are far better than me though, so they do all of the difficult stuff.
It has been mentioned earlier that you will be able to visit your friends' planets using sets of coordinates, but I never saw any confirmation as to how: Will you actually visit your friends' planet and play with them like multiplayer, or will it function like seeds in Minecraft where it just generates a planet similar to your friends' that you visit alone? Coordinates are indeed like seeds in minecraft. For you to actually meet your friend there, you'd need to be on the same server.
I've noticed that enemy appearances vary quite a bit, but what about their AI and behavior? How much will enemies differ behavior-wise from each other? This one has been eating at me for some time: for the different threat levels, will enemy types be selected in accordance to those threat levels? (Would enemies appear more threatening on harder threat level planets than easy threat level planets?) Enhancing weaponry is still up in the air, on one hand it takes away from finding new stuff.. on the other, it's cool. Enemy AI and behaviour is rather varied. Monsters have different ways to attack, different stats based on their construction and different Diablo/Torchlight style behaviours, such as "runs away when low on health" Enemies will be more threatening on the higher threat level planets.
Will bosses be procedurally generated as well? Bosses will be.
I'm curious as to what framework/engine and language Starbound is written in. Terraria was written in C# with the XNA framework, is it the same for Starbound? Starbound is written from scratch in C++
I am not sure if it breaks the NDA, so if it does I'm sorry. In the FAQ you have mention that it is possible to ride a machine. Are there any flying machines besides the land machines? There aren't yet, but I would like there to be.. so there probably will be.
Tiyuri: Gameplay in Terraria was more jump and run, classic platformer. Gameplay in Starbound attempts a slower, more strategic approach. We've actually been looking at games like dragon's age and guildwars whilst working on the combat and "spelunky" with the underground portions. The underground varies from planet to planet, some are complex and some are not. The depth also varies but it is rather deep. Resources vary as well.
Spelunky eh? So then does this mean that the underground will be much more expansive and complex than Terraria's was? If so then I must know, in some at least estimated measurement, just how deep will the underground go? Will it vary from planet to planet? Also Will resources from the different planets actually be different from one planet to another? And lastly, also sorry for so many questions xD , how will server play work? Will anyone be able to go to any planet they wish and, if so, how is each planet saved in the system? Such as how Terraria saves everything to a map and Minecraft saves everything per chunk. Will Starbound save each planet to its own file? Players on a server can go to any planet they wish. Different players on different planets works fine. The server saves the difference between the seed + the changes the player has made.
What is your role as lead developer? Do you do any programming etc? or work on idea and concepts that make the game more interesting, or stick to art / project managing roles? I do a little bit of everything, I work on the art, implementation, etc. I guess most importantly I keep the project on track.
How deep storyline Starbound will have? We're hoping for a light hearted story with lots of lore. You can examine any object in the game to get a description, point and click style, so the lore plays a part there too.
What programming languages or programs do you use to make video games? Do you have any thoughts on Multimedia Fusion 2? What is your advice for others to be as awesome as you? And who is your favorite My little Pony? I've worked on games using a number of languages, currently we're using C++. Multimedia fusion 2 is as good as the games it produces and there have been some superb MF2 games. I think it's only really the end product that matters.
I've been told to say Derpy Hooves
If Chucklefish needed a programmer right now, what qualities would you look for? The most important thing we look for in a programmer is the ability to get things finished. We meet a lot of extremely talented coders who get so wrapped up in the complexity of their programming they never actually just get anything shipped. To prove you're that kind of person, a portfolio of finished work is absolutely the best thing. Even if the work itself is somewhat simple.
Also, how much do the artists and programmers interact and what's the office environment like? The artists and programmers interact non stop, we're all good friends, we spend a lot of time playing games together and otherwise goofing around.
Haha thanks for the answer. I think artists and programmers alike can get stuck on the "just one more tweak and..." stage. I look forward to playing Starbound! I'll try and make it really easy, maybe a radio item or something that plays music files in a specific directory.
Is there any future in game development for the Microsoft XNA platform, or do you consider it just a hobbiest's platform? I think XNA has a future, but I think people are increasingly wanting their software to be multiplatform and XNA doesn't jive too well with that.
Do you think there is a point where it is "too late" to break into game development? Do you hire people who have been programmers for years, but have never done game development? It's certainly never too late, and we do hire programmers who've never done game programming before. What's most important is the ability to deliver, a lot of very talented programmers just never seem to get their projects to the point that they can set them free.
Do you have the game code backed up to somewhere other than one other computer you keep next to your main coding computer? I'd hate it if someone broke into your flat and stole all your code... Yeah we use version control :P.
Will there possibly be a way to engage in other game modes after reaching a certain point in game, such as a ladder of endless waves that consecutively increase in difficulty? (similar to the goblin army in Terraria except it gets harder and harder) Or enable difficulties that are more survival based where you would have to upkeep a farm for food or keep moving from planet to planet hunting? maybe something such as "hunger" in Minecraft? We have plans for a (potentially post release) survival mode with hunger, thirst and so on. Which will play into the DayZ style open PVP server settings.
There will also be asteroids with PVP style arenas on them, making waves of monsters spawn in those wouldn't be difficult :)
So far I've seen that Starbound has confirmed Humanoid, Avians, and Ape races. Are you ready to announce a new race just for the Reddit AMA? If not its okay. I love your work and look forward to forfeiting so much productivity once I buy Starbound. I can't just yet :( sorry. But we'll announce one soon!
Hey Tiy, There isn't an option to choose a dominant hand at the moment (though you could just to always wield your single handed weapons in your left hand), but it's an interesting idea.
I was just watching a WelshPixie video from about 5 Months ago which highlighted NPCs, Shields, and Weapon Usage. She mentioned the fact that there will be a Left and Right-handed system corresponding to the Mouse buttons. Now my question is during character creation will we have the ability to choose a dominant hand? With that hand would we have specific perks like a Quicker draw, higher Crit Chance, or higher Damage with that hand due to being more adapted to this hand? Because I know that I am Left-handed and it loses most of the... Fluidity and (I'm drawing a blank as to what I'm thinking... How you're drawn into the game and get sucked into the feeling...) when I see a game where you are supposed to be able to customize it to your liking and you are always Left-handed I always feel slightly left out. Also, will there be the possibility to be attacked in Space and crash land? Asteroid fields requiring a certain skill (Skill as in mouse skill not in-game skill) to traverse otherwise you crash into one and go into a sort-of survival mode and wait for rescue? Space attacks don't exist at the moment as we're mostly concerning ourselves with the planet based gameplay, but space flight gameplay seems to be the number 1 request for post release.
I just thought of another point I would like clarified :3 will there be GUIception? By this I mean will there be equipment which we have that has a GUI of its own that we may open with a mouse-click or Hotkey? Kyren wanted to do microchips this way.
What does "implementation" mean, as far your job goes? If not programming, what does that entail? Or is it just a masterful system of delegation? Well, our engine is such that implementing assets doesn't actually require any programming anymore. You can add objects, items, enemies, biomes, etc etc with zero programming knowledge.
do you mind disclosing your REAL name, you puppet-master of art and innovation? My real name is Zerk winklebottom.
Last updated: 2012-08-22 19:02 UTC | Next update: 2012-08-23 01:02 UTC
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